I love the name for this gun. We gave it that name back in 2017 when we started doing very early naming exercises across the board, and throughout all the iterations of all the other content in the game, Bucky was just one that everyone loved and wanted to stay. This was a really fun weapon to model. Like with most, the challenge is figuring out how to find interesting visual landmarks with such little detail or space to play with. We found that throwing the shells on the right hand side was an absolute must and really gave it character, and it wasn't until only a few weeks before launch that we ended up making those shells disappear if you reload down to 0 bullets (try it!)
Concept by Adrian Majkrzak